The question
How much of an interaction’s feel comes from the underlying engine, and how much comes from the tuning? A small game provides a direct way to explore that question.
What I built
A playable canvas game using JavaScript modules and Vite. Capacitor packaging provides a path to iOS and Android builds from the web codebase; packaging is not a claim of app-store release.
The scope
The prototype concentrates on input, gravity, collision, and retry. Persistent leaderboards and sound design are outside this version.
The next evaluation would compare input responsiveness and early-session behavior across devices and physics settings. No retention or performance benchmark is claimed.
Prototype outcomes
What this prototype demonstrates
- A playable canvas game without a dedicated game engine.
- Mobile packaging alongside the web build.
- A compact environment for practicing interaction tuning.
Technical context
- JavaScript
- Canvas
- Vite
- Capacitor
Let’s talk about the product decisions behind the work.
Get in touch ↗